Cushi

Find Comfort and Release

An app that helps college students relieve stress by providing quality alone time.

Role

UX Designer

Timeline

August to December 2021

Team

3 Designers

Skills

Visual Design
Product Thinking
UI/UX Design
User Research

Tools

Figma
Notion
Miro

Design Process Timeline

Initial Problem Discovery

Cornell students who experience stress seldom utilize mental health resources offered on campus. To understand the cause of this phenomenon, we first hypothesized some potential reasons in order to narrow our scope:

User Research

To better understand our users' (students) needs and perspectives, I have identified three key research goals. The most common responses will guide the next steps: First, we aim to discover why students do not take advantage of the mental health resources available on campus. Second, we want to explore the current strategies students prefer to use to manage stress from school and work. Third, we seek to identify the opportunities students wish they had to help alleviate stress.

The People Problem

After analyzing our user research findings, we discovered that many students avoid seeking mental health support on campus because it doesn't address the root cause of their stress: the lack of personal space.

Cornell students experience a lack of personal space in their everyday environment, which can lead to untreated stress build-up

We conducted interviews with a randomly selected group of students on campus, held either in the participant's room or another space they considered safe. The interviews focused on three key areas: first, identifying the causes of limited personal space or the desire for more; second, understanding what a safe personal space means to students; and third, exploring how students prefer to find and navigate these spaces.

User Interviews

Ideation - Card Sorting

After conducting user research, I summarized three main features I found most important for the product: Navigation, on site safe spaces, and a booking system.

Personas

User Flow Diagram

Our idea is to develop an app that allows students to book safe spaces located throughout campus, such as independent study rooms, unused laboratories, and private lounges, which we can decorate and maintain. Users can also suggest spaces they find clean, comfortable, and quiet for us to review and add to the platform. When designing the user flow, my goal was to make the booking process as simple and efficient as possible, ensuring that students in need can reserve a space quickly. This flow map helps me strategically organize each element of the process.

Storyboards

Task 1: Booking a Safe Space

1. User clicks "Find" or taps map pinpoints to see nearby safe spaces.
2. Available times and anonymous ratings are displayed.
3. User selects a time slot and confirms booking.
4. Success screen confirms the booking.

Low fidelity wireframe sketch made by team member Joy

Task 2: Recommend a New Safe Space

1. User clicks "Suggest" in the bottom navigation bar.
2. Guidelines appear for recommending a new safe space.
3. User selects merits of the space and adds comments.
4. Success screen confirms the recommendation submission.

Wireframes

First Iteration - Starting from the Storyboards

Second Iteration - Becoming creative

In the Cons section, I noted that while the pastel color palette is visually pleasing, it may not be practical due to its low contrast, which could make it difficult for individuals with impaired vision to read the information. Therefore, it is crucial for me to assess whether the contrast levels are adequate. I will use a Color Contrast Checker in Figma that adheres to the WCAG (Web Content Accessibility Guidelines). Below are some examples of the tests conducted:

Third Iteration - Practicality & Accessibility

Final Outcome

Booking a Safe Space

Recommend a New Safe Space

Change Status of Booking or Leave a Review

Conclusion

I hope you enjoyed the making process of Cushi. I chose this name because of the word "cushy", which is often used to describe an object that is soft and loving to hold. With the constraint on time, there are many areas I could've done better. I could've conducted more user research on product possibilities that go beyond digital boundaries, went back and did user testing with the final prototype, explored how I would create safe spaces and not be confined within building the platform that booked safe spaces, and done more user interviews to minimize the bias of my solution statement that students relieve stress with alone time

Hopefully, the end product and the ideal safe rooms can also create a cushy feeling. As my first UI/UX project, I am proud of choosing the subject of mental health as my approach, though I believe that this is only scratching the surface of the iceberg, and I hope to make further investigations in this area to help more people in need.

sh835@cornell.edu
@Shiyi Huang 2024